Interviews

Simon Viklund Interview | Den of Wolves

10 Chambers’ Simon Viklund Talks GTFO and Upcoming Den of Wolves

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Simon Viklund Interview: Exploring the Challenges, Ambitions, and Creative Process of 10 Chambers 10 Chambers, the Swedish game studio founded by the minds behind the hardcore cooperative hits PAYDAY: The Heist, PAYDAY 2, and GTFO, has just pulled back the curtain on its latest project – Den of Wolves.…

The 7th Guest VR: An Interview With Director Paul van der Meer and Art Director Jeroen Backx

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Vertigo Games’ Paul van der Meer and Jeoren Backx discuss rebooting Trilobyte’s iconic 30-year-old CD-ROM adventure for Virtual Reality with The 7th Guest VR   With The 7th Guest VR’s launch creeping up just in time for Halloween, I recently had the chance to sit with the game’s director,…

An Interview With Genopanic’s Producer, Anton Surkov

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Get Lost In Space With a Compelling Metroidvania-Styled Game   Recently, Josh at HPP had the chance to interview Anton Surkov, the producer behind the upcoming Metroidvania-inspired adventure Genopanic, ahead of its upcoming launch. If you like what you read, please check out Genopanic on Steam! Mobirate: Greetings! My…
sludge life 2

Get Into Ciggy City’s Nitty Gritty With This Sludge Life 2 Developer Interview

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Sludge Life 2: Developer Boogaloo Interview I’ve said it before, and I’ll say it again — Sludge Life and Sludge Life 2 are delightfully deranged. These unhinged urban decay exploration simulators have tagged their way into the hearts of gamers who love silly, novel experiences with so much to…

Interview: Twin Otter Studios, Developer of Arcadian Atlas

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Get to know a little bit more about Arcadian Atlas—and the people behind it! 2D isometric SRPGs are an absolute treasure if you ask me. There’s something about games like Final Fantasy Tactics, Tactics Ogre, and the like that—between their engaging combat, endearing stories, and charming artwork—have always held a special…

Harvestella’s Producer Daisuke Taka on Inspiration, Lore, and More

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Get to know Harvestella through the eyes of producer Daisuke Taka “Everything here feels comfortable but fresh, like a beloved, clearly worn jacket tailored to current measurements. Its streamlined approach to farming allows players to focus on a rich story set in an even richer world, featuring exploration and…

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